Sunday, March 13, 2011

Terminus Battle Summary

Phew! This was quite a game. I took a logfile on vassal so that I record everything accurately and do the typical vassal batreps in the style I prefer.... Unfortunately the game was excessively long due to me playing the Big T and this game went straight to attrition leaving only our casters in the end. The game was quite literally nearly 10 turns long if not a tiny bit longer. We both played cryx, Gaspy v Terminus. How perfect is that? The annoying undead druid continues to enrage Terminus to the point of yet another conflict. I really enjoyed the game and learned quite a lot about Big T and even though I lost, I still got a great feel for the army and picked up on quite a lot of mistakes I made through the game. Necrosurgeons need to play far back and have their stiches use her command to collect the bodies and create a small second wave each turn rather than being next to the combat. Both surgeons took a BOC to the face and couldn't sac pawn due to it being magic... I forgot tough rolls for a good half of the game. Overall this was a blast to watch both of us try to outwit one another and ended up killing all of our models down to casters. I feel like I may have been able to get Gaspy but I decided to risk it and threw terminus straight at him in hopes of threatening a FS. Unfortunately I was barely short, he charged and wrecked terminus with his last strike. Terminus rolled his tough like a champ.... a 1 .... Either way, the whole game was action packed and exciting for both sides. I truly can't wait to practice Big T more and get a rematch! (Also I love helldivers, one almost murdered BLT on his own and the other ended up providing crucial trample blockers when needed.)

Wednesday, March 2, 2011

Confessions....

So I've been a sneaky cryx player and had actually gotten by rulebook back a week ago but didn't want to bring up the good new until I had a battle to report as well. Which if you can tell where this is going means I have a battle report! WOO

Dirty Druids! -15pts - Cris
Kaya
Warpwolf
Whitemane
Gator Posse

Crazy Cryx - 15pts -Me
Goreshade + Deathwalker
Seether
Reaper
Withershadow Combine

Setup: This was the map, Forgot to take setup of army pics... We played on the right side of the map i set up a straight line seether left, goreshade + deathwalker, reaper WSC
Druids- Wolf was on the left gators and kaya in the middle and whitemane on the far right.
I won the roll for first.

Cryx Turn 1
Sorry for the huge pic kinda rusty at the vassal reports my bad :(
Seether ran forward, Reaper ran as well, Deathwalker ran in between them. Goreshade advanced and cast shadowmancer so everyone has stealth. WSC ran around the stupid rock in the way but kept pace with the army.

Circle Turn 1

The warpwolf ran forward still on the left. The gators ran in front of kaya to guard her. The Whitemane sprinted across the river and hid near the trees. Kaya advanced a tiny bit and cast occulation on the warp wolf so now he is stealthy! (GRRR)

Cryx Turn 2- The Tragedy...
Those of you who are actually good at this game might wonder, Jason why did your army barely move up and looks like you hardly hurt anything... Then you are correct.... Not a single thing was hurt as my reaper was short by half an inch and failed the reaper seether combo. Reaper missed after moving forward :( The seether ran forward in frustration. The deathwalker moved forward and stopped in awe at such a fail. The WSC decided no worries guys we got this! Were totally gonna shoot some gator's to make life better.... HAHA JK short by half an inch as well.... Goreshade advanced and cast shadowmancer with a solid facepalm.

Circle Turn 2
Get your beatings here! Get your beatings! ... shouts the concession stand run by Orboros....
Whitemane started us off by chewing tremulus' face off and sprinting to threaten reaper, and the rest of WSC. Gators charged forward and punched the poor reaper's face in but left his helldriver and cortex YAY. Next up the Wolf charges the seether and punches the seether's face in but luckily was out of control range and so couldn't out right murder him... although really close. Kaya advanced and camped her fury while cheering on her boys.

Cryx Turn 3
Ouch.... Now its time for cryx to open up a can of whoop ass. First the pretty lady herself boldly runs between all the fray and chills the field. Next the seether limps around the Wolf and punches him for 14 to the face :) Next up the man with the plan charged boldly forward and stabbed the Wolf twice and murdered it ( GO DEATHWALKER!) Goreshade feats and casts shadowmancer. The banes charge kaya, a gator, and whitemane. The whitemane was slaughtered thanks to deathwalker! :) The gator lives another day as they were out of range... Lastly of all the banes at kaya only one could get contact due to poor movement :p Luckily this lil bugger rolls like a fiend, not only manages to hit her but drops her to 1 HP! WOO
Next up Reaper needs to start clearing charge lanes and stabs 2 gators out of the world thanks to deathwalker + shadowmancer. WSC no longer engaged back away a little and murder a gator with darkfire.

Circle Turn 3
Those of you with keen eyes will realize that its the same picture... Kaya boldly attempted to walk away from my bane.... who promptly made his FS and exploded her..... win!
                                                                         GAME OVER

Thoughts: Need to practice more with this 15 pts list. I like it a lot but relying on the reaper to set up charges is too risky and really got my face punched in for letting that happen. Feat as always was a great help and the banes never fail to protect their master :)

                                                                            MVP
The Happy Couple.     

I count them as one since I get 2 for 1 anyway. Goreshade killing a wolf was awesome as well as deathwalker making life easier for nearly my whole army :)

Thursday, February 24, 2011

Terminus for thought...

So was busy thinking about my terminus lists that I've been running through my head and I stumbled across a few things that might in fact actually be pretty useful with Termy that people might not have considered before :) First idea was provided to me by http://redphantasm.wordpress.com/ which inspired me with their terminus theme army and ended up thinking of a scavenger army with terminus, you know the surgeons, the techs, and one that I like to think thats used to gather necrotite, the helldiver! The helldiver is something appealing to me with termy as sure they aren't guarenteed assassination piece by 2 working together sure can get the job done, or even terminus and a helldiver can make a swell team! The helldiver is a heat seeking missle that can barely be stopped unless I let them and once he has the caster in his sights pop up and headbutt or slam as needed :) This lets the second helldiver nom the casters face off, or terminus worry about buy swing rather than boosting hits. Next up on the terminus thoughts comes the reaper. I realize he is often neglected from the small litter that terminus likes to bring (much like the helldiver hehe). The reaper can get the most out of having ravager placed on him except compared to nightmare >.< But the important part of this whole plan is the fact that terminus loves to extend his charge distance and I hate mercs with a passion so no madelyn. If the reaper moves ahead of termy hopefully 6-8 inches ahead, and turns around to face termy (dun dun DUNNN) The reaper hopefully with 2 focus and puppet strings (shouldn't be too hard of a set up as WSC is in almost all my lists) The reaper boosts hit needs 9 on 3 dice.... so needs an average roll and puppet strings as needed. Next up we have the hardest part DMGing Terminus... If terminus gave away 2 focus and kept the rest with no souls *Yet* The reaper would need 11 to dmg terminus average again being 9 so kinda hard but with puppet strings that should most likely not have been needed the roll is actually pretty obtainable. Termy moves 6-8in up to the reaper and then can fly/charge 9in + 2in reach giving me a maximum of about 20in if all things go swell.... Kinda optimistic perhaps but I think its a clutch move that in my darkest hour might just shine brilliantly.... or crash in a blazing glory. Well sorry for the rambling, insomnia + stress = disarranged thoughts.
If anyone is listening I'd like to hear your thoughts on these ideas, I realize they aren't the conventional thoughts and I won't deny the fact that I am totally trying to be a unique snowflake terminus army, DEAL WITH IT =)

Monday, February 21, 2011

Withershadow Combine!

Man do I love this unit. Its simply a unit stuffed full of awesomeness on an undead platter. The WSC have always been very useful in my games and I unlike many of my cryxian brothers for some reason or another, have had a really really easy time making jacks with them :) Of course none of this could be accomplished without the help of Captain Pointy (Reaper). I finally decided that I would brave them and painted them all up but unfortunately I am far too cross eyed / lazy to take photos of them right now. Next up on the block will most likely be scrap thrall and necrotech to help practice undead skin tones for my mechanithrall unit. Any suggestions on a good yellowish brown flesh tone would be awesome! 

P.S. I finally bought a little drill and  brass rods and have been enjoying pinning my models thoroughly :) I finally found a use for some spare ogres that I had from my Beastmen army and have been testing there strength by picking them up and dropping them and they lived! Finally GW Product is worth something :p

Monday, February 14, 2011

Iron Agenda Blog Network

 So I finally decided that its time to try and have some people actually following this blog and decided that IABN would be a great start. After pretty much no work on my behalf thanks to Dave I am all set and hopefully posting on IABN this very moment! In other news I hope to get back to playing this weekend and am about half way done painting the withershadow combine. Next I need to learn how to paint undead flesh as I have a bunch of mechanithralls just begging for some coats in paint. So yea not that great of an update but more of test. :p

Friday, February 11, 2011

Pictures again :) (Absurd amount!)

Yep finally got the stupid face camera to cooperate! I am pretty excited at the progress of all the models, they have all been washed and the new guys are down at the bottom :). I need to learn a good highlighting technique followed by some better basing skills and I think these guys will look phenominal! Anyways enough about lying to myself to make me feel better time for the proof.
























Phantom Colt










The Bastard and his pretty lady!



Sunday, February 6, 2011

The Bastard Lives!

Yup thats right I finally painted the big man himself. Not gonna lie he looks pretty sweet from a distance.... Not so hot up close but for once I tried painting every detail on the model so for a first attempt I am quite pleased and he does look good close up just a few major flaws that irritate me... Next up should hopefully be the Withershadow Combine which I am hoping will end up being pretty awesome since they too make pretty much every single list I make alongside of captain pointy! Once again I apologize for no pics as of yet but the stupid camera is busy being a big stupid face >:(  The deathwalker is half done... I managed to bs a pretty decent zombie skin tone and now I need black paint to fix up her robe and then do the flame scheme that I have decided to do on all clothing in my army :) As I continue to paint I want to play more which frustrates me as I haven't found a LGS for warmachine :( I keep playing vassal here and there but since a friend of mine is borrowing my rulebook for like the past 3 weeks I haven't felt right about playing without being able to check a rule so no to cheat anyone... So I haven't been playing and probably won't be playing for quite a while... :(